Why Video Game Doors Are The Worst

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  • Inside Gaming published this video item, entitled “Why Video Game Doors Are The Worst” – below is their description.

    One of the most overlooked aspects of game design is the way doors work in any given video game. Recently an indie developer kicked off a large Twitter discussion about how many game developers have to put a lot of effort into making doors work right in games.

    Through the discourse, an old blog by Liz England called “The Door Problem” was evoked and it was also revealed that many AAA games like Assassin’s Creed avoided incorporating dynamic doors for multiple games.

    Naughty Dog, Remedy, and Obsidian all jumped in to break down or commiserate just how much work it is to make a video game door work the way you want it to.

    In today’s video were pulling some highlights from the original Twitter, thread and The Door Problem Blog to explain why video game doors are actually the worst.

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    SOURCES

    [Twitter] – Original Thread

    https://twitter.com/talecrafter/status/1369153361270935554?s=20

    [Liz England] – The Door Problem

    http://www.lizengland.com/blog/2014/04/the-door-problem/

    [Twitter] – TLOU2 Doors Thread

    https://twitter.com/kurtmargenau/status/1369342602177220609?s=20

    [Steam] – AC Odyssey doors

    https://steamcommunity.com/app/812140/discussions/0/1732090362063018631/

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    In This Story: Assassin’s Creed

    Assassin’s Creed is an open-world action-adventure stealth video game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives.

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