Inside Gaming published this video item, entitled “Activision lost millions of players, next year’s Call of Duty delayed” – below is their description.
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Activision Blizzard has been losing millions of players and now it looks like for the first time in about 20 years Call of Duty will be skipping a year. Watch this week’s Weekend Roundup for the full context!
In other news; Halo Infinite scaled back, EA loves single-player games now, a mobile World of WarCraft game was canceled, and Sony ditches a PS5 feature.
This week’s 5-Second Review is for a very specific audience and the Coming Soon section encourages cult-like behavior… but also heralds another great PlayStation exclusive coming to PC.
Thanks for watching everyone and have a great weekend!
00:00 – Activision lost millions of players, next year’s Call of Duty delayed
06:56 – Halo Infinite’s world ‘scaled back’
07:50 – EA voices support for single-player games
08:59 - Mobile WoW canceled
09:43 -Sony ditching PS5 accolades
10:21 – 5-Second Review
10:42 – Coming Soon
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[IGN] Activision Blizzard loses millions of players
[VGC] Diablo Immortal player spends 100k but can’t access PvP
[Metacritic] Call of Duty Vanguard Metacritic
[IGN] Call of Duty Vanguard underperformance blames setting
[VGC] Activision active player numbers fall below 100 million
[Bloomberg] Activision to delay planned Call of Duty game
[Eurogamer] Diablo Immortal slows Activision player exodus
[TecRadar] Halo Infinite open world scaled back
[VGC] EA says single-player games are cool now
[Bloomberg] Blizzard and Netease cancel a mobile World of WarCraft game
[PushSquare] Sony ending PS5 accolades feature
[PlayStation] Official PlayStation support page about PS5 accolades trailer
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